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Basic Rules of Teen Patti (3 Patti)
Teen Patti rules are simple — that's why it's the most-played card game in India. The full rulebook fits on a postcard. Here's everything you need to play teen patti real cash tables at Teen Patti Master, Star, Gold, Joy or any licensed casino.
Setup:
- 3 to 6 players sit at a table
- One standard 52-card deck, no jokers (in Classic variant)
- Each player puts in the "boot" (ante) — minimum bet to enter the round
- Dealer deals 3 face-down cards to each player
- Action starts to the left of the dealer
Goal: have the strongest 3-card hand at showdown — or bluff everyone else into folding (packing).
Teen Patti Hand Rankings (Highest to Lowest)
- Trail / Trio — 3 cards of the same rank (A-A-A is highest, 2-2-2 is lowest trail). Beats everything.
- Pure Sequence (Straight Flush) — 3 consecutive cards of the same suit. A-K-Q same suit is strongest pure sequence.
- Sequence (Run) — 3 consecutive cards, mixed suits. A-2-3 is also a valid sequence (lowest).
- Color (Flush) — 3 cards of the same suit, not in sequence. Compared by highest card.
- Pair (Doubles) — 2 cards of the same rank + 1 odd card. Compared by pair rank.
- High Card — none of the above. A-K-J is the strongest high card.
Blind & Seen Play
This is the unique twist of Teen Patti — you can bet without looking at your cards.
- Blind player — has not seen their cards. Pays minimum (1× current stake). Acts first.
- Seen player — has looked at their cards. Pays double (2× current stake). Has more info, pays for the privilege.
Most experienced real-cash players stay blind for the first 1-2 rounds — cheap pressure on seen opponents. Blind play is the heart of Teen Patti strategy.
Chaal, Pack & Side-Show
- Chaal — call / continue. Match the current stake to stay in the round.
- Raise / Sudo — increase the stake. Other players must match or pack.
- Pack (Fold) — give up your cards, forfeit pot contribution.
- Side-show (Compromise) — only available to seen players. Pay double current stake to privately compare cards with the previous player. Loser packs. Allowed once per round per pair.
- Show — final showdown, only between 2 remaining players. Pay 2× stake to see opponent's cards.
Teen Patti Variants (11 Modes on Master)
- Classic — standard rules above.
- Joker — a random card is wild, can substitute any rank/suit.
- Muflis (Lowball) — rankings reversed. Lowest hand wins.
- AK47 — all A, K, 4, 7 cards are wild.
- Best of Four — dealt 4 cards, use best 3.
- Hukam — one suit is "trump", beats all others.
- 999 — closest hand to 999 (in face value sum) wins.
- Lowball — pure lowball, A counts as 1.
- Plus 3 Patti — bonus side bet on hand strength.
- Pot Blind — must remain blind until pot reaches set limit.
- Cosmos — random rules each round.
FAQ: Teen Patti Rules
What beats a pair in Teen Patti? Color (Flush), Sequence, Pure Sequence, or Trail.
Is A-2-3 a valid sequence? Yes — A-2-3 is the lowest valid sequence (called a "wheel"). A-K-Q is the highest.
Can two players have the same hand? Yes, identical sets can occur. The pot is split equally on draw.
How much can I bet per round? Pot limit. After the first round, max bet is usually 2× the current pot, capped at 256× the boot.